Chemistry Mobile Game-Based App: Iinvestigating Its Effect on Students' Self-Regulation, Self-Efficacy, and Conceptual Understanding
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| Title: | Chemistry Mobile Game-Based App: Iinvestigating Its Effect on Students' Self-Regulation, Self-Efficacy, and Conceptual Understanding |
|---|---|
| Language: | English |
| Authors: | Honey Grace R. Benzon (ORCID |
| Source: | Innovations in Education and Teaching International. 2025 62(4):1409-1423. |
| Availability: | Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals |
| Peer Reviewed: | Y |
| Page Count: | 15 |
| Publication Date: | 2025 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Chemistry, Computer Oriented Programs, Handheld Devices, Game Based Learning, Self Efficacy, Metacognition, Scientific Concepts, Science Education, Telecommunications, Content Validity, Scores |
| DOI: | 10.1080/14703297.2024.2391043 |
| ISSN: | 1470-3297 1470-3300 |
| Abstract: | With the increasing reliance on digital platforms, mobile game-based phone applications provide avenues to enhance learning of complex chemical concepts. This research developed a mobile game-based phone application designed to simulate the qualitative inorganic analysis of cations, determine its effects on learning, and examine students' insights on using the mobile application. The developed app showed a Content Validity Index of 1, suggesting acceptable validity and relevance. Data analysis revealed an increase in the pre-test to post-test scores in terms of students' metacognitive self-regulation skills, self-efficacy, and conceptual understanding after the intervention. This study offers essential implications for the potential of mobile game-based applications as valuable educational resources in chemistry. |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | EJ1476894 |
| Database: | ERIC |
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| Abstract: | With the increasing reliance on digital platforms, mobile game-based phone applications provide avenues to enhance learning of complex chemical concepts. This research developed a mobile game-based phone application designed to simulate the qualitative inorganic analysis of cations, determine its effects on learning, and examine students' insights on using the mobile application. The developed app showed a Content Validity Index of 1, suggesting acceptable validity and relevance. Data analysis revealed an increase in the pre-test to post-test scores in terms of students' metacognitive self-regulation skills, self-efficacy, and conceptual understanding after the intervention. This study offers essential implications for the potential of mobile game-based applications as valuable educational resources in chemistry. |
|---|---|
| ISSN: | 1470-3297 1470-3300 |
| DOI: | 10.1080/14703297.2024.2391043 |