Examining the Influences of Educational Computer-Gaming Play on Older Adults' Learning Using the Biochemistry Video Game Foldit

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Bibliographic Details
Title: Examining the Influences of Educational Computer-Gaming Play on Older Adults' Learning Using the Biochemistry Video Game Foldit
Language: English
Authors: Menglong Cong, Ariana Cohn, Carolyn Black, Megan Pesansky, Robyn Thomas Pitts, Kimberly J. Cortes, Kim A. Gorgens, Leslie Hasche, Scott Horowitz (ORCID 0000-0002-1148-0105)
Source: Biochemistry and Molecular Biology Education. 2025 53(4):400-412.
Availability: Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us
Peer Reviewed: Y
Page Count: 13
Publication Date: 2025
Document Type: Journal Articles
Reports - Research
Descriptors: Computer Games, Older Adults, Biochemistry, Lifelong Learning, Video Games, Aging (Individuals), Quality of Life, Schemata (Cognition), Cognitive Ability, Science Tests, Symptoms (Individual Disorders), Instructional Materials, Comparative Analysis, Feedback (Response), Outcomes of Education, Educational Benefits
DOI: 10.1002/bmb.21906
ISSN: 1470-8175
1539-3429
Abstract: Lifelong learning is essential for healthy aging, and education can positively influence the older population's quality of life and cognition. Foldit (www.fold.it) is a free academic citizen science video game designed to help scientists with biochemistry problems. Foldit also has educational potential for different levels of learners--including many older adults. This study examines the effectiveness of playing Foldit on older adults' learning and cognition outcomes. Using a randomized controlled trial explanatory mixed-method approach, learning and cognitive complaints were assessed among 24 (13 in Foldit group) older adults across pre- and post-test biochemistry assessment and cognitive symptom tracking. Additional feedback was drawn from qualitative interviews with the Foldit group. Older adult participants (54-81 years old, mean = 67.67) were randomized into either: (1) a learning group that used Foldit and traditional learning materials, or (2) a learning group using traditional reading and lecture materials regarding biochemistry. The quantitative results showed that Foldit players significantly improved their learning outcomes compared with counterparts engaged in more traditional learning methods. Qualitative results suggest that Foldit players used it as a supporting tool for biochemistry learning. Meanwhile, Foldit enticed participants to play and made them enjoy the learning process due to its game nature. These results indicate that Foldit is an effective educational tool to support older adults' learning in science and provides a roadmap for developing new educational gaming options for older adults. We conclude by speculating on lessons learned for the practical usage of Foldit in classes and for scientific outreach.
Abstractor: As Provided
Entry Date: 2025
Accession Number: EJ1478092
Database: ERIC
Description
Abstract:Lifelong learning is essential for healthy aging, and education can positively influence the older population's quality of life and cognition. Foldit (www.fold.it) is a free academic citizen science video game designed to help scientists with biochemistry problems. Foldit also has educational potential for different levels of learners--including many older adults. This study examines the effectiveness of playing Foldit on older adults' learning and cognition outcomes. Using a randomized controlled trial explanatory mixed-method approach, learning and cognitive complaints were assessed among 24 (13 in Foldit group) older adults across pre- and post-test biochemistry assessment and cognitive symptom tracking. Additional feedback was drawn from qualitative interviews with the Foldit group. Older adult participants (54-81 years old, mean = 67.67) were randomized into either: (1) a learning group that used Foldit and traditional learning materials, or (2) a learning group using traditional reading and lecture materials regarding biochemistry. The quantitative results showed that Foldit players significantly improved their learning outcomes compared with counterparts engaged in more traditional learning methods. Qualitative results suggest that Foldit players used it as a supporting tool for biochemistry learning. Meanwhile, Foldit enticed participants to play and made them enjoy the learning process due to its game nature. These results indicate that Foldit is an effective educational tool to support older adults' learning in science and provides a roadmap for developing new educational gaming options for older adults. We conclude by speculating on lessons learned for the practical usage of Foldit in classes and for scientific outreach.
ISSN:1470-8175
1539-3429
DOI:10.1002/bmb.21906