Interactive SBOT for Health Education and Active Living

Saved in:
Bibliographic Details
Title: Interactive SBOT for Health Education and Active Living
Language: English
Authors: Yi-Fan Wang, Mei-Hua Hsu (ORCID 0000-0003-2689-9774), Max Yue-Feng Wang, Chi-Ting Lee
Source: Health Education & Behavior. 2026 53(1):26-34.
Availability: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com
Peer Reviewed: Y
Page Count: 9
Publication Date: 2026
Document Type: Journal Articles
Reports - Research
Descriptors: Health Education, Physical Activity Level, Aging (Individuals), Gamification, Computer Uses in Education, Physical Fitness, Motivation, Satisfaction, Young Adults, Adults, Older Adults
DOI: 10.1177/10901981251351259
ISSN: 1090-1981
1552-6127
Abstract: Physical inactivity is a global health issue contributing to chronic conditions like obesity and cardiovascular diseases, with regular exercise often hindered by sedentary lifestyles and aging populations. This study introduces SBOT, a gamification-driven chatbot that combines personalized exercise guidance with engaging features, such as challenges and rewards, to promote physical activity (PA). The aim is to evaluate SBOT's impact on improving physical fitness, enhancing motivation, and increasing user satisfaction with exercise interventions across different age groups. A six-month randomized controlled trial involving 48 participants was conducted, with the experimental group receiving SBOT and the control group undergoing self-directed training. PA metrics (squats, running time, jumping jacks) and motivation levels were assessed pre- and post-intervention. Results showed that the experimental group had significant improvements in fitness and motivation, with higher levels of engagement and achievement, especially in the Attention, Relevance, Confidence, and Satisfaction (ARCS) Learning Motivation dimensions. The findings highlight SBOT's potential as an effective, gamified tool for enhancing PA, motivation, and overcoming exercise barriers.
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1495526
Database: ERIC
Description
Abstract:Physical inactivity is a global health issue contributing to chronic conditions like obesity and cardiovascular diseases, with regular exercise often hindered by sedentary lifestyles and aging populations. This study introduces SBOT, a gamification-driven chatbot that combines personalized exercise guidance with engaging features, such as challenges and rewards, to promote physical activity (PA). The aim is to evaluate SBOT's impact on improving physical fitness, enhancing motivation, and increasing user satisfaction with exercise interventions across different age groups. A six-month randomized controlled trial involving 48 participants was conducted, with the experimental group receiving SBOT and the control group undergoing self-directed training. PA metrics (squats, running time, jumping jacks) and motivation levels were assessed pre- and post-intervention. Results showed that the experimental group had significant improvements in fitness and motivation, with higher levels of engagement and achievement, especially in the Attention, Relevance, Confidence, and Satisfaction (ARCS) Learning Motivation dimensions. The findings highlight SBOT's potential as an effective, gamified tool for enhancing PA, motivation, and overcoming exercise barriers.
ISSN:1090-1981
1552-6127
DOI:10.1177/10901981251351259