Adopting Engineering Problem Solving Framework for Applied Art Training

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Bibliographic Details
Title: Adopting Engineering Problem Solving Framework for Applied Art Training
Language: English
Authors: Ng Woon Lam
Source: Athens Journal of Education. 2026 13(1):153-167.
Availability: Athens Institute for Education & Research. 8 Valaoritou Street, Kolonaki, Athens 10671, Greece. e-mail: education@atiner.gr; Web site: https://www.athensjournals.gr/aje
Peer Reviewed: Y
Page Count: 15
Publication Date: 2026
Document Type: Journal Articles
Reports - Research
Descriptors: Engineering Education, Problem Solving, Art Education, Visual Aids, Training Methods, Differences, Student Attitudes, Educational Benefits, Transfer of Training, Visual Arts, Drafting, Creativity
ISSN: 2407-9898
2241-7958
Abstract: In this paper, I will share my experience of how an engineering problem-solving framework can be adopted as an effective art pedagogy, especially for training applied art students. The major difference between applied art and fine art students from the perspective of training outcomes is the difference in their professional practice. While a fine artist is involved in constantly exploring new ground, an applied artist is also required to perform a task to fulfill the field-specific demand. While a fine artist may create a sculpture for sole visual enjoyment, a product designer needs to develop a product for its physical application. A car has to be driven. A cup has to hold liquid. Therefore, to tailor the needs of applied art students, a structural approach has its advantages. A new pedagogical approach borrows from the robust structure of engineering and scientific problem solving, the cause-and-effect diagram (also named the fishbone diagram) to develop a training approach for applied art foundation students. This engineering framework illustrates how a complex art-creating process can be deconstructed. Hence, variables can be introduced to make the overall creative exploration more efficient. A few students shared their experiences after participating in this art training approach. [Note: The page range (153-168) shown in the citation on the PDF is incorrect. The correct page range is 153-167.]
Abstractor: As Provided
Entry Date: 2026
Accession Number: EJ1496266
Database: ERIC
Description
Abstract:In this paper, I will share my experience of how an engineering problem-solving framework can be adopted as an effective art pedagogy, especially for training applied art students. The major difference between applied art and fine art students from the perspective of training outcomes is the difference in their professional practice. While a fine artist is involved in constantly exploring new ground, an applied artist is also required to perform a task to fulfill the field-specific demand. While a fine artist may create a sculpture for sole visual enjoyment, a product designer needs to develop a product for its physical application. A car has to be driven. A cup has to hold liquid. Therefore, to tailor the needs of applied art students, a structural approach has its advantages. A new pedagogical approach borrows from the robust structure of engineering and scientific problem solving, the cause-and-effect diagram (also named the fishbone diagram) to develop a training approach for applied art foundation students. This engineering framework illustrates how a complex art-creating process can be deconstructed. Hence, variables can be introduced to make the overall creative exploration more efficient. A few students shared their experiences after participating in this art training approach. [Note: The page range (153-168) shown in the citation on the PDF is incorrect. The correct page range is 153-167.]
ISSN:2407-9898
2241-7958