Creating Second Lives : Community, Identity and Spatiality As Constructions of the Virtual

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Bibliographic Details
Title: Creating Second Lives : Community, Identity and Spatiality As Constructions of the Virtual
Description: This book aims to provide insights into how ‘second lives'in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book's philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in ‘natural'and built environments as well as the triad of space, place and landscape. The contributors'disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.
Authors: Astrid Ensslin, Eben Muse
Resource Type: eBook.
Subjects: Human-computer interaction, Virtual reality, Online social networks, Online identities, Second Life (Game)--Social aspects, Avatars (Computer graphics)
Categories: ART / Mixed Media, ART / Digital, COMPUTERS / Cybernetics, COMPUTERS / Virtual & Augmented Reality, SOCIAL SCIENCE / Media Studies
Database: eBook Collection (EBSCOhost)
Description
Abstract:This book aims to provide insights into how ‘second lives'in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book's philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in ‘natural'and built environments as well as the triad of space, place and landscape. The contributors'disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.
ISBN:9780415884204
9781138243217
9781136809286
9781136809279
9781136809255
9780203828571