Real-Time Shading
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| Title: | Real-Time Shading |
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| Description: | This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc |
| Authors: | Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool |
| Resource Type: | eBook. |
| Subjects: | Computer graphics, Real-time data processing |
| Categories: | COMPUTERS / Software Development & Engineering / Computer Graphics |
| Database: | eBook Collection (EBSCOhost) |
| Abstract: | This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc |
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| ISBN: | 9781568811802 9780367447021 9781439863817 9780429062995 9781040157961 |