Comparison of Freehand Virtual Locomotion Interfaces at Different Speeds in Waypoint Navigation.

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Bibliographic Details
Title: Comparison of Freehand Virtual Locomotion Interfaces at Different Speeds in Waypoint Navigation.
Authors: Huang, Jinghua (AUTHOR), Liu, Yuanyuan (AUTHOR), Mao, Lujin (AUTHOR), Ou, Yuhang (AUTHOR), Qi, Mengyao (AUTHOR)
Source: International Journal of Human-Computer Interaction. Nov2025, Vol. 41 Issue 22, p14584-14602. 19p.
Subjects: Gesture, User experience, Electronic navigation, Task performance, Velocity, Physical mobility, Gesture controlled interfaces (Computer systems)
Abstract: Freehand interaction is a promising method for virtual locomotion. While previous studies have proposed various freehand gestures, little is known about the optimal choice among the most frequently used gestures at different locomotion speeds. This study investigates the differences in physiological metrics, performance, and subjective assessments of three distinct gestures (IndexSlide, PalmSlide, and FistSlide) during waypoint navigation tasks at three speeds. Results indicated that PalmSlide was an optimal choice for prolonged use and effective locomotion at slower and moderate speeds during waypoint navigation tasks, as it offered significant benefits in reducing muscle strain, shortening task completion time, and enhancing the user experience. Additionally, IndexSlide showed reduced task completion time, fewer collisions, and an overall more enjoyable experience at the faster speed, suggesting that it might be the preferable choice for virtual navigation scenarios that require rapid manipulation during high-speed locomotion, such as competitive gaming settings. [ABSTRACT FROM AUTHOR]
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Database: Psychology and Behavioral Sciences Collection
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Abstract:Freehand interaction is a promising method for virtual locomotion. While previous studies have proposed various freehand gestures, little is known about the optimal choice among the most frequently used gestures at different locomotion speeds. This study investigates the differences in physiological metrics, performance, and subjective assessments of three distinct gestures (IndexSlide, PalmSlide, and FistSlide) during waypoint navigation tasks at three speeds. Results indicated that PalmSlide was an optimal choice for prolonged use and effective locomotion at slower and moderate speeds during waypoint navigation tasks, as it offered significant benefits in reducing muscle strain, shortening task completion time, and enhancing the user experience. Additionally, IndexSlide showed reduced task completion time, fewer collisions, and an overall more enjoyable experience at the faster speed, suggesting that it might be the preferable choice for virtual navigation scenarios that require rapid manipulation during high-speed locomotion, such as competitive gaming settings. [ABSTRACT FROM AUTHOR]
ISSN:10447318
DOI:10.1080/10447318.2025.2484648