Selvaratnam, V., Snelgrove, R., & Naraine, M. L. (2026). Sport Fans' Adoption of a Mixed Reality Headset: Extending the Technology Acceptance Model with Team Identification. Sport Marketing Quarterly, 35(2), 99. https://doi.org/10.1177/10616934261418757
Chicago Style (17th ed.) CitationSelvaratnam, Vinu, Ryan Snelgrove, and Michael L. Naraine. "Sport Fans' Adoption of a Mixed Reality Headset: Extending the Technology Acceptance Model with Team Identification." Sport Marketing Quarterly 35, no. 2 (2026): 99. https://doi.org/10.1177/10616934261418757.
MLA (9th ed.) CitationSelvaratnam, Vinu, et al. "Sport Fans' Adoption of a Mixed Reality Headset: Extending the Technology Acceptance Model with Team Identification." Sport Marketing Quarterly, vol. 35, no. 2, 2026, p. 99, https://doi.org/10.1177/10616934261418757.