3D Game Environments : create professional 3D game worlds /

Saved in:
Bibliographic Details
Main Author: Ahearn, Luke
Format: Book
Language: Spanish
Published: Estados Unidos : Elsevier ;, ©2008.
Subjects:
Notas Contenido:
  • Orientation to Game world optimizations
  • 3D Concepts
  • Shaders and materials
  • Planning the Low Polygon Urban Environment
  • Modeling the Large Urban Environment
  • Texturing the large Urban Environment
  • Introduction to Natural Environment
  • Terrain
  • Filling the World-Trees, Plants, Rocks, Water, and Sky
  • Modeling and texturing the Jungle Base
  • Focus on the Futuristic Interior -Normal Maps and Multipass Shaders.

MARC

LEADER 00000nam a2200000 a 4500
001 000098186
003 CO-BoSNA
005 20260109094827.0
008 181114s2008^^^^xxua^^^fr^^^^^001^0^spa^d
020 |a 9780240808956 
040 |a CO-BoSNA  |b spa 
082 0 4 |2 23 
100 1 |a Ahearn, Luke 
245 1 0 |a 3D Game Environments :  |b create professional 3D game worlds /  |c Luke Ahearn. 
260 |a Estados Unidos :  |b Elsevier ;,  |c ©2008. 
300 |a 374 páginas :  |b ilustraciones ;  |c 18 cm. 
500 |a Includes index 
505 0 |a Orientation to Game world optimizations -- 3D Concepts -- Shaders and materials -- Planning the Low Polygon Urban Environment -- Modeling the Large Urban Environment -- Texturing the large Urban Environment -- Introduction to Natural Environment -- Terrain -- Filling the World-Trees, Plants, Rocks, Water, and Sky -- Modeling and texturing the Jungle Base -- Focus on the Futuristic Interior -Normal Maps and Multipass Shaders. 
650 1 7 |a Computer games  |x Programming  |2 Armarc 
952 |0 0  |1 0  |4 5  |6 EJ___1_000000000000000  |7 0  |8 GENER  |9 458078  |a 19221  |b 19221  |d 2018-11-14  |i 76457  |l 0  |o Ej. 1  |p 199221003262  |r 2026-01-09 09:48:27  |w 2026-01-09  |y BOOK  |z Cra. 9 No. 71N-60, Popayán 
999 |c 102116  |d 102116