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|a CO-BoSNA
|b spa
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|2 23
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|a Ahearn, Luke
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| 245 |
1 |
0 |
|a 3D Game Environments :
|b create professional 3D game worlds /
|c Luke Ahearn.
|
| 260 |
|
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|a Estados Unidos :
|b Elsevier ;,
|c ©2008.
|
| 300 |
|
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|a 374 páginas :
|b ilustraciones ;
|c 18 cm.
|
| 500 |
|
|
|a Includes index
|
| 505 |
0 |
|
|a Orientation to Game world optimizations -- 3D Concepts -- Shaders and materials -- Planning the Low Polygon Urban Environment -- Modeling the Large Urban Environment -- Texturing the large Urban Environment -- Introduction to Natural Environment -- Terrain -- Filling the World-Trees, Plants, Rocks, Water, and Sky -- Modeling and texturing the Jungle Base -- Focus on the Futuristic Interior -Normal Maps and Multipass Shaders.
|
| 650 |
1 |
7 |
|a Computer games
|x Programming
|2 Armarc
|
| 952 |
|
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|0 0
|1 0
|4 5
|6 EJ___1_000000000000000
|7 0
|8 GENER
|9 458078
|a 19221
|b 19221
|d 2018-11-14
|i 76457
|l 0
|o Ej. 1
|p 199221003262
|r 2026-01-09 09:48:27
|w 2026-01-09
|y BOOK
|z Cra. 9 No. 71N-60, Popayán
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| 999 |
|
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|c 102116
|d 102116
|