Physics for game developers /
Física para desarrolladores de juegos sirve como punto de partida para quienes desean enriquecer sus juegos con realismo basado en la física. La primera parte es una introducción a la mecánica que repasa conceptos básicos y aborda aspectos de la dinámica de cuerpos rígidos, como la cinemática, la fu...
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| Main Author: | Bourg, David M. (autor) |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
United States of America :
2002.
|
| Edition: | First edition |
| Subjects: |
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