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1 |
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|a Thorn, Alan
|
| 245 |
1 |
0 |
|a Game engine design and implementation /
|c Alan Thorn.
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| 260 |
|
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|a Sudbury :
|b Jones & Bartlett Learning,
|c c2011.
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| 300 |
|
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|a xxi, 593 páginas :
|b ilustraciones ;
|c 23 cm.
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| 500 |
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|a Incluye índice
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| 505 |
0 |
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|a Theory, design and preparation -- Game engines-details and design -- Configuring a game engine project -- Error and log manager -- Resource management -- 2d render manager with SDL -- 2d scene manager -- Music and sound with the audio manager -- Reading and processing user input -- 3d render manager with DirectX 10 -- Scene management and OGRE 3D -- Rigid body physics with bullet physics -- Focus on DX Studio: engine tools, editors and scripting
|
| 650 |
1 |
7 |
|a Juegos con computador
|x Programación
|2 Armarc
|
| 650 |
1 |
7 |
|a Juegos con computador
|x Diseño
|2 Armarc
|
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