Game engine design and implementation /
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| Main Author: | |
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| Format: | Book |
| Language: | English |
| Published: |
Sudbury :
Jones & Bartlett Learning,
c2011.
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Table of Contents:
- Theory, design and preparation
- Game engines-details and design
- Configuring a game engine project
- Error and log manager
- Resource management
- 2d render manager with SDL
- 2d scene manager
- Music and sound with the audio manager
- Reading and processing user input
- 3d render manager with DirectX 10
- Scene management and OGRE 3D
- Rigid body physics with bullet physics
- Focus on DX Studio: engine tools, editors and scripting