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|a Kostet, Raph
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| 245 |
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|a Theory of Fun for Game Design /
|c Raph Kostet.
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| 250 |
|
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|a Second edition
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| 260 |
|
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|a New york :
|b O'reilly,
|c 2013.
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| 300 |
|
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|a 279 páginas :
|b ilustraciones ;
|c 24 cm.
|
| 505 |
2 |
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|a Prologue : My grandfather -- Why write this book? -- How the brain works -- What games are -- What games teach us -- What games aren't -- Different fun for different folks -- The problem with learning -- The problem with people -- Games in context -- The ethics of entertainment -- Where games should go -- Taking their rightful place -- Epilogue : Fun matters, Grandpa -- Afterword : Ten years later.
|
| 650 |
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|a Juegos con computador
|2 Armarc
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| 650 |
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7 |
|a Video juegos
|2 Armarc
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|y BOOK
|z Km. 6 Autopista No. 55-30, Floridablanca
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