Theory of Fun for Game Design /
Saved in:
| Main Author: | |
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| Format: | Book |
| Language: | English |
| Published: |
New york :
O'reilly,
2013.
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| Edition: | Second edition |
| Subjects: | |
| Notas Contenido: |
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Table of Contents:
- Prologue : My grandfather
- Why write this book?
- How the brain works
- What games are
- What games teach us
- What games aren't
- Different fun for different folks
- The problem with learning
- The problem with people
- Games in context
- The ethics of entertainment
- Where games should go
- Taking their rightful place
- Epilogue : Fun matters, Grandpa
- Afterword : Ten years later.