What video games have to teach us about learning and literacy /

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Bibliographic Details
Main Author: Gee, James Paul
Format: Book
Language: English
Published: New York : Palgrave Macmillan, 2007.
Subjects:
Notas Contenido:
  • Introduction : 36 ways to learn a video game
  • Semiotic domains : is playing video games a "waste of time"?
  • Learning and identity : what does it mean to be a half-elf?
  • Situated meaning and learning : what should you do after you have destroyed the global conspiracy?
  • Telling and doing : why doesn't Lara Croft obey Professor Von Croy?
  • Cultural models : do you want to be the blue sonic or the dark sonic?
  • The social mind : how do you get your corpse back after you've died?
  • Conclusion.

MARC

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