What video games have to teach us about learning and literacy /
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| Main Author: | |
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| Format: | Book |
| Language: | English |
| Published: |
New York :
Palgrave Macmillan,
2007.
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Table of Contents:
- Introduction : 36 ways to learn a video game
- Semiotic domains : is playing video games a "waste of time"?
- Learning and identity : what does it mean to be a half-elf?
- Situated meaning and learning : what should you do after you have destroyed the global conspiracy?
- Telling and doing : why doesn't Lara Croft obey Professor Von Croy?
- Cultural models : do you want to be the blue sonic or the dark sonic?
- The social mind : how do you get your corpse back after you've died?
- Conclusion.