Body language : advanced 3D character rigging /
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| Other Authors: | , , |
| Format: | Book |
| Language: | English |
| Published: |
Indianapolis :
Wiley Publishing,
©2008.
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Table of Contents:
- The vehicle to get you there: Aplications and approaches
- Getting to know you: Maya's interface
- Rigging that's right: Rigging concepts you need to know
- Torso rigging techniques
- Creating contrapposto: Perfecting pelvis rigging
- Arms of mass deformation: Real and unreal arm creation
- Getting a leg up on the competition: Undertanding legs and feet
- Hands that grab your attention: Hand rigging techniques A head above the rest: Controlling the head and neck
- What are you looking at? realistic eyes
- Show your teeth: Creating the mouth and jaw
- Can't you see what i'm saying? logical viseme creation
- Control that face of yours: Working with expressions and facial user interfaces
- Deforming and organizing your rig
- Mel scripting: An introduction
- Maya muscle
- The skinny on skinning: Effective surface attachment
- Implementing a character pipeline: Pipeline in a box.