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|a 9780240820798
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|a CO-BoSNA
|b spa
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|a 006.68
|b O879r
|2 23
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| 100 |
1 |
|
|a O'Hailey, Tina
|
| 245 |
1 |
0 |
|a Rig it right! :
|b Maya animation rigging concepts /
|c Tina O'Hailey.
|
| 260 |
|
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|a Burlington, Estados Unidos :
|b Focal Press,
|c 2013.
|
| 300 |
|
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|a xix, 280 páginas :
|b ilustraciones, fotografías ;
|c 25 cm.
|
| 505 |
0 |
|
|a Basic concepts -- Props, pivot points, hierarchies -- Deformers -- User controllers -- Utility nodes and custom attributes -- Joints -- Blendshapes and set driven key -- The biped -- Skinning -- Upper body, lower body, root: always have a cha-cha -- Feet and knees: simple, group-based, and Joint-based Feet -- Spines: FK, spline, SDK (Set Driven Key) -- Arms, elbows, and clavicles: single-chain, triple-chain with wrist twist (SDK or Cluster) -- Hands: SDK, SDK and keyable CNTRL -- Eyes, blinks, and smiles -- Master CNTRL and scale-able rigs -- Advanced topics -- OMGimbal lock -- 3Advanced Controls -- Stretchy -- Broken rigs and dangly bits.
|
| 650 |
1 |
7 |
|a Maya (Programas para Computadores)
|2 Armarc
|
| 650 |
2 |
7 |
|a Gráficos por computador
|2 Armarc
|
| 650 |
2 |
7 |
|a Procesamiento de imágenes
|x Técnicas digitales
|2 Armarc
|
| 650 |
2 |
7 |
|a Animación por computador
|2 Armarc
|
| 952 |
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|b 19307
|d 2017-03-15
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|l 0
|o 006.68 O879r
|p 199307001555
|r 2026-01-09 09:27:38
|t Ej. 1
|w 2026-01-09
|y BOOK
|z Calle 4 No.2-80, Popayán
|
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|c 92996
|d 92996
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|6 006_680000000000000__O879R
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