Rig it right! : Maya animation rigging concepts /

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Bibliographic Details
Main Author: O'Hailey, Tina
Format: Book
Language: English
Published: Burlington, Estados Unidos : Focal Press, 2013.
Subjects:
Notas Contenido:
  • Basic concepts
  • Props, pivot points, hierarchies
  • Deformers
  • User controllers
  • Utility nodes and custom attributes
  • Joints
  • Blendshapes and set driven key
  • The biped
  • Skinning
  • Upper body, lower body, root: always have a cha-cha
  • Feet and knees: simple, group-based, and Joint-based Feet
  • Spines: FK, spline, SDK (Set Driven Key)
  • Arms, elbows, and clavicles: single-chain, triple-chain with wrist twist (SDK or Cluster)
  • Hands: SDK, SDK and keyable CNTRL
  • Eyes, blinks, and smiles
  • Master CNTRL and scale-able rigs
  • Advanced topics
  • OMGimbal lock
  • 3Advanced Controls
  • Stretchy
  • Broken rigs and dangly bits.

MARC

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